Calhamer’s infamous friendship-breaking simulation of European conflict, Tresham opted to create a game where players strove to achieve victory through cultural and technological progression, rather than direct warfare. Tresham was also inspired by his time playing strategy classic Risk and 1950s wargame Diplomacy - the game of alliance, betrayal and domination advertised as being the favourite board game of US politicians John F. While Meier has become synonymous with Civilization and the mixture of dense gameplay and historical theming it represents, his original Civilization and its predecessors owe a significant debt to a lesser-known board game of the same name released by a largely overlooked British inventor over a decade earlier.Ĭivilization was designed by former RAF radio instructor Francis Tresham, who first mused over the idea of a board game that would trace the length and breadth of human history while browsing a historical atlas in his Welsh station’s library. Over 40 million copies of the six numbered mainline entries and their spin-offs have been shipped as of 2017, with countless other video and board games taking inspiration from Civ’s combination of time-vanishing turn-based strategy, remixing of historical events and pioneering of the ‘4X’ genre - in which players explore, expand, exploit and exterminate. Since Sid Meier’s Civilization was first released 30 years ago, the titular series of computer games bearing their creator’s name has become one of the most widely recognisable and influential strategy franchises of all time. What Madden is to (American) football, Tolkien is to fantasy or Hoover is to vacuum cleaners, Meier has become to playable recreations of humanity’s progression from inventing the wheel to venturing into the stars. For gamers of both the paper and pixel variety, it’s hard to think of Civilization without the name Sid Meier attached.
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